As the title suggests, this category doesn't really seem to fit in at the moment.
I mean, how could I highlight all the intense processes behind the making of the game now that it's fully working and ready for download? Well, simply put, I can't. So I'll try to fill the space with what we'll have to go through to bring BloodNight into the spotlight, most likely some dim,passing light (hardly a poetic metaphor).
New projects are bound to show up eventually and maybe at that point this will seem more appropriate.
luni, 14 decembrie 2009
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